Wednesday, April 16, 2014

HORIZONE:E Whole World Will Online Comic

THE CULT is the will of the world.
THE CULT is a group of people who watches over all society. Whether the people want them to or not. They come for the evil. They come for the wicked. Fear if you ever come under the attention of THE CULT.

In this website you'll be able to read stories set in the world where THE CULT lives. The first of these is:

Our first 20-part comic series, following other web comics we admire, has been set up in name-your-price style. You can choose to read it for free, or set any price you want. We love comics, and love to do comics. We want to put our story out there, and hope that with your support we'll be able to produce and finish this series as soon as possible. Enjoy it!

The files are available in HQ PDF, CBR, or CBZ. We'll add more languages as we translate the scripts.


ISSUE #1:"Alfredo Lam, has infiltrated an American Military base. Will he be able to escape alive, or will he fall before WEAPON S4RH?"Visit our site and know more about HORIZON:E!

Wednesday, March 26, 2014

This War of Mine, video game trailer

"This War of Mine" is a new video game coming out that at the very least present a truly unique twist on a dog tired setting for modern video games. If you haven't watched the above video, or heard anything about it, I'll cut right to the core here for ya. It's set during a modern war taking place in a far off country, but you don't play as a soldier, just as a civilian trapped in them middle of it all.

"This War Of Mine is a game that provides an experience of war seen from an entirely new angle. For the very first time you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout. At night you get a chance to scavenge nearby locations for items that will help you stay alive.

Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter or sacrifice some of them to endure the hardships. During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better.

Join This War Of Mine community at for more articles, interviews and videos and at"

Again, at the very least, this promises to offer a new take on a tried and true game setup. I'm interested to see how this plays out, how much it challenges, how many tropes it can flip. Should be a different experience and an experiment in gameplay mechanics. Personally, I can't wait for it.

Thursday, March 20, 2014

FAM Radio Episode 02 posted

Well episode 02 of my Foundation After Midnight Radio series is up online now for all your listening, (and viewing), pleasure. We started this in hopes of making it a podcast, but then ran into complications with getting it on iTunes, then I realized I could at least make a little pocket change from running ads on it from my Youtube channel, so for the time being, this is a Youtube based, podcast? series. Or something.

Took over a month to get this out, but that's more because of life than anything. Hoping to move forward with episode 03 faster and have that done and up before the end of the month. That's about a week and a half and I'm pretty confident I can make that happen.

Big thanks to everyone who has listened in and checked us out. We really appreciate it and hope you continue to enjoy the work! More FAM Radio to come, honest!

Friday, March 14, 2014

Horror Games Aren't Just About Shooting Monsters

Horror survival games seem to have all become action sequences and quick time events to avoid gory death animations.Guess games are having just a much trouble as movies are when it comes to sticking to the formula that made the genre so popular. Can you imagine a survival horror game where you don't see the monster for most of the time? Or one where you are not fully prepared to face the monster head on?

Stuff like Amnesia comes to mind, though most AAA title games claiming to be part of the horror genre have more things in common with action shooters than survival stealth games. Let's exercise some creative juices and brain storm up a suspenseful new horror game for players to try to survive through shall we? Well, I will anyways, guess you're just along for the ride now, huh?

Let's take start with some familiar horror genre settings, some small country village, with a lot of history, and a lot of dark secrets. Picture "The Shadow Over Innsmouth" or the village setting for Resident Evil 4 to get a feel for where I'm going with this. Some old town lost in time, with villagers who keep to themselves and don't go out at night anymore, as there have been brutal murders lately. People taken from their own homes, torn to pieces as if by wild animals, strange symbols are turning up, painted on walls, smeared in blood on doors sometimes, and so on. Just from the setting players know nothing good is happening in this place.

Now to make things dramatic and add some more tension. Let's set up the player as a character who is visiting a friend in the village. This friend is a father, we'll name him Alin, whose only son and living family, has gone missing. Tragedy took his wife and daughter away from him years ago, leaving him to scrape out a living raising his son alone. To beginning the search for Alin's son, players are directed to investigate the house and ask nearby locals. Most of them shrug by, ignoring questions or refusing to talk with Alin or the player, until eventually someone waves him into their house. Here we meet Alin's son, Marian, though I'll warn you not to get too attached.

Alin warns Marian that such behavior will only bring him harm and he needs to be more careful, slowly letting out some hints as to what is going on in the village. Finally Alin seems to relax a little and dive deeper into the mystery of what is taking place in the shadows. Abruptly the conversation is interrupted as a strange and grotesque creature comes smashing through a window, throwing Marian out of sight and hobbling after you. Frantically trying to get away, the player finds the doors are blocked from the outside and won't open. Through the windows Alin and the player can see the villagers gathered around, watching, waiting, as the blood thirsty creature inside closes in for the kill. Eventually, the creature is killed using whatever can be found at hand in the house. Before the player can fully recover, the monster's body disintegrates and the villagers depart, allowing free range of the village once more.

To be continued.

Tuesday, February 25, 2014

SCP Foundation After Midnight Radio

What happens when the night shift comes around and the Foundation eases up on clearance levels? Well, someone starts an SCP Foundation radio show and tests that question to find out! Listen in and learn all about the happenings in the Foundation universe and stay up to date on important announcement!

Did you hear about the Foundation Space Program yet?

Tuesday, February 18, 2014

The Opinions Of Others

When you are a creator, or more specifically, anytime you create something, you pour a little bit of your soul into it. At least, that's how it can feel and it might explain why criticism can be so hard to take sometimes. More so when you are making art to show to people after spend many hours, days, weeks or months working on making is as perfect as can be.

Time over time I see artists posting about how they can read ten good, glowing, praising comments and be content with that, but then one negative comment comes along and they spiral into depression. You can never please all the people, all of the time, but with the internet it seems you're lucky if you don't get death threats for posting whatever it is you posted.

I've had people tell me I'm unfunny. That my voice sounds terrible. That I'm so unfunny and bad at what I do that I should die in a ditch and go to hell. From the disinterested, "meh" to more thorough dissections of my work, I've received plenty of negative comments, and will continue to get them as I create more. It's a fact of life. It's a fact of the internet. It should never stop you from making what you make though.

Here are some favorite quotes that I think all artists should keep in mind when it comes to people liking or not liking your work:
“Some who have read the book, or at any rate have reviewed it, have found it boring, absurd, or contemptible; and I have no cause to complain, since I have similar opinions of their works, or of the kinds of writing that they evidently prefer.”

-J.R.R. Tolkien

"You can be the ripest, juiciest peach in the World, and there's still going to be somebody who hates peaches." 

-Dita Von Teese

Just as a closing thought, two bits to think about here:

One, most Youtube commenters spend about 5 seconds on their post. Should you really spend more than 5 seconds thinking about whatever they said, good or bad? Second, there are people who didn't like Star Wars. Star Wars! Maybe they're a Star Trek fan, maybe they hate scifi, whatever, and they are entitled to their opinion. In the end though, Star Wars was a huge cultural phenomena still having an impact today, and it still has haters. So don't focus on the negative comments, focus on the positive ones. They will take you farther.

Monday, February 3, 2014

Tumbled onto Tumblr

Well I've finally made the jump onto Tumblr. You can see my page here:

I'm just starting out on there, so check me out and I'll check you out! I try not to get sucked into looking at images on there all day, but it's very fun to reblog interesting posts and try to get my own stuff out there.

Working on another new project, very close to completion, very exciting. Will post more about it soon. Basically, it's a new audio project, a sort of podcast. No, I guess it is just a podcast. I am going to become a podcast guy and there is no turning back now.

Anyways, check, out, my tumblr! >:D